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"In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the Oasis. Wade's devoted his life to studying the puzzles hidden within this world's digital confines -- puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first...
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"When Kyle learns that the world's most famous game maker, Luigi Lemoncello, has designed the town's new library and is having an invitation-only lock-in on opening night, he's determined to be there! But the tricky part isn't getting into the library--it's getting out. Because when morning comes, the doors stay locked. Kyle and the other kids must solve every clue and figure out every secret puzzle to find the hidden escape route!"--
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Avery's fortune, life, and loves are on the line in the game that everyone will be talking about. To inherit billions, all Avery Kylie Grambs has to do is survive a few more weeks living in Hawthorne House. The paparazzi are dogging her every step. Financial pressures are building. Danger is a fact of life. And the only thing getting Avery through it all is the Hawthorne brothers. Her life is intertwined with theirs. She knows their secrets, and...
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"The crossword is a feature of the modern world, inspiring daily devotion and obsession from not just everyday citizens looking to pass the time but icons of American life, such as Bill Clinton, Yo-Yo Ma, and Martha Stewart. It was invented in 1913, almost by accident, when a newspaper editor at the New York World was casting around for something to fill some empty column space for that year's Christmas edition. Practically overnight, it became a...
6) Floors
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Ten-year-old Leo's future and the fate of the extraordinary Whippet Hotel, where his father is the maintenance man, are at stake when a series of cryptic boxes leads Leo to hidden floors, strange puzzles, and unexpected alliances.
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"Judith Potts is seventy-seven years old and blissfully happy. She lives on her own in a faded mansion just outside Marlow, there's no man in her life to tell her what to do or how much whisky to drink, and to keep herself busy she sets crosswords for The Times newspaper. One evening, while out swimming in the Thames, Judith witnesses a brutal murder. The local police don't believe her story, so she decides to investigate for herself, and is soon...
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"Days after winning OASIS founder James Halliday's contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday's vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous--and addictive--than even Wade dreamed possible. With it comes a new riddle, and a new quest--a last Easter egg from Halliday, hinting at a mysterious prize....
Author
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"Grayson Hawthorne was raised as the heir apparent to his billionaire grandfather, taught from the cradle to put family first. Now the great Tobias Hawthorne is dead and his family disinherited, but some lessons linger. When Grayson's half-sisters find themselves in trouble, he swoops in to do what he does best: take care of the problem--efficiently, effectively, mercilessly. And without getting bogged down in emotional entanglements. Jameson Hawthorne...
Author
Description
"Clayton Stumper might be in his twenties, but he dresses like your grandpa and fusses like your aunt. Abandoned at birth on the steps of the Fellowship of Puzzlemakers, he was raised by a group of eccentric enigmatologists and now finds himself among thelast survivors of a fading institution. When the esteemed crossword compiler and main maternal presence in Clayton's life, Pippa Allsbrook, passes away, she bestows her final puzzle on him: a promise...
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"Paris 1885. Aubry Tourvel, a nine-year-old, comes across a wooden puzzle ball on her walk home from school. She tosses it over the fence, only to find it in her backpack that evening. Days later, she starts to bleed to death. When medical treatment only makes her worse, she flees to the outskirts of the city, where she realizes that the very act of movement keeps her alive. Her condition won't allow her to stay anywhere for longer than a few days...
13) Winterhouse
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Elizabeth, eleven, spends Christmas break at Winterhouse hotel under strange circumstances, where she discovers that she has magic, and her love of puzzles helps her solve a mystery.
Author
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Back at the Winterhouse hotel for another holiday season, Elizabeth and Freddy, who love puzzles, dig deeper into the mystery surrounding a hotel guest who left behind odd artifacts, including a magical book that evil Gracella Winters once attempted to use to gain destructive power over the entire Falls lineage.
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